Somewhat of a mix between the agent and soldier, the fixer is a versatile profession and has decent combat ability, below-average but competent nano skills, and access to "the Grid," a special fixer-only alternate dimension that lets you quickly traverse long distances, as well as increase defensive abilities by fluttering in and out of the Grid. Finally, as the fixer, you are extremely adept at piloting many of the vehicles you'll come across in your travels. If you're looking for a versatile class and the adventurer and agent classes just don't appeal to you, the fixer may very well be your, well, fix.
The Opifex and Solitus breeds both make competent fixers.
<a href="http://www.gamespot.com/gamespot/guides/pc/anarchyonline/fixer.html"> </a> Creadorxon gets ready to venture out into the storm by casting Minor Supressor, which improves his SMG/MG and burst skills. |
A surprisingly solid choice, the Solitus has no specific strengths or weaknesses, instead bestowing your character with the ability to focus on several areas with moderate success in each.
Far and away the most fitting breed for the fixer, the Opifex will give a boost to your burst skill and will be a large benefit in terms of defensive skill cost. As usual, the Opifex's weak stamina rating won't hurt you, but the strong agility and sense scores will help you out quite a bit.
As the fixer, you will use nano skills often enough, but you won't rely on them enough to justify taking the Homo Nano breed over the Opifex--or even the Solitus. It's possible to have success playing as a Nano fixer, but the road will be paved with difficulty.
Nano skills aren't the mainstay of the fixer, but they are integral to the fixer's success. As such, the Atrox is equally as bad of a choice as is the Nano. Doing battle without ample root programs or easy access to the Grid is not an easy task for the fixer.
As the fixer, you are adept at using both machine guns and submachine guns, as well as one-handed blunt weaponry, and you have some inherent ability in many other weapon classes. Choosing some sort of machine gun is highly recommended, as it is not only cheaper in terms of IP cost, but the fixer's high burst ability will complement a machine gun well.
Since you likely (and wisely) chose either the Opifex or Solitus breed for your fixer, you shouldn't have any problem finding decent armor. Regardless, the fixer has an inborn aptitude for defensive skills, so you'll be able to pump them up without breaking the IP bank, and hence you'll worry a little less about armor.
Fixers have no direct offensive nano programs. Instead, your nano repertoire includes many forms of root programs, Grid-running programs, defensive buffs, healing programs, and damage-increasing buffs. The Grid programs are largely what give fixers their uniqueness. The ability to quickly get (and take your team) where you need to go can be quite an asset, and the increased defensive skills bestowed by being able to phase in and out of the Grid come in handy as well.