2.Races-2.1Alliance  

Each race in World of Warcraft has a starting location, major city located near them,
starting attributes, racial abilities, and racial statistics. It should be noted that Blizzard
has ensured that no race have major benefit over the other with starting statistics.
2.1 Alliance
2.1.1 Dwarf
Dwarves are good and stout members of the alliance. Their high stamina benefits nearly
any class. Dwarves make very good Rogues due to their find treasure ability (some
treasures in instances are well tucked away) and their stamina rating helps boost those
much needed hitpoints. Though there is a lack of agility, leveling and items can make up
for that.
Dwarves start out in the same area as gnomes, so more questers pass through Dwarven
lands than anywhere else. Dwarven Hunters prefer to use guns instead of bows, which
is very good because of their gun specialization racial talent.
Dwarves are best off as leather/cloth wearers so their racial ability is active above
others. Heavy-armor wearers tend to keep mineral tracking on for their smithing
tradeskill.
Dwarves make fine heavy-armor wearers however, their stamina and strength can
provide a boost to their statistics.
Starting Location: Anvilmar (Dun Morough)
Anvilmar is a small outpost recently infested with Wolves, Trolls, and Troggs. Players
won’t be able to leave this area easily until at least level four or five.
Primary City: Loch Modan (Dun Morough)
Classes: Hunter, Paladin, Priest, Rogue, & Warrior
Languages: Common, Dwarven
Primary Traits: Stamina, Spirit
Racial Abilities:

Starting Attributes:

2.1.2 Gnome
The Gnomes of Dun Morough pride themselves on their technological advancements.
As such, they tend to make the best engineers. Their racial traits allow them to boost
their engineering well beyond other classes. Their high agility starting trait allows them
to become good Rogues, but their high intellect allows them to be even better Warlocks
and Mages. Other players will want to go Gnome Warrior for the cuteness factor, more
power to them!
With engineering, Gnome Rogues can concoct bombs to stun and get behind their
targets or create dummy locked chests to up their lock picking skill. Target dummies are
also quite good at getting enemies off your back.
Starting Location: Anvilmar (Dun Morough)
Anvilmar is a small outpost recently infested with Wolves, Trolls, and Troggs. Players
won’t be able to leave this area easily until at least level four or five.
Primary City: Loch Modan (Dun Morough)
Classes: Mage, Rogue, Warlock, & Warrior
Languages: Common, Gnomish
Primary Traits: Agility, Intelligence
Racial Abilities:

Starting Attributes:

2.1.3 Human
Humans are the “jack-of-all-trades” race, though that statement usually follows with,
“master-of-none”. But in the World of Warcraft, any race can be any class, so humans
can shine.
Humans receive a spirit bonus, which means they make good casting classes such as
Priests, Mages, and Warlocks. Higher spirit means less downtime, which is wonderful
for any of these classes.
Sword mastery means that Paladins and Warrior who are human can also enjoy a nice
accuracy bonus, as long as they use swords they are considered one level above what
they currently are.
Humans make decent sword-Rogues as well, just make sure you use a sword!
Starting Location: Northshire (Elwynn Forest)
Northshire is a hold sanctuary now host to some unholy beings. Thieves and Kobalds
now run rampant through the area. Guess whose job it is to clean up the neighborhood?
Primary City: Stormwind (Elwynn Forest)
Classes: Mage, Paladin, Priest, Rogue, Warlock, & Warrior
Languages: Common
Primary Traits: None
Racial Abilities:

Starting Attributes:

2.1.4 Night Elf
Night Elves are best suited to be Rogues or hunters. Their high agility and racial bonus
allow for the highest dodge % early in the game. Night Elf hunters use only bows as
they feel guns are closer to the ruination of nature.
Night Elves are quite secluded from the other races, it is a good hour long hike to get to
the Dwarf or Human lands. Unless you enjoy dieing several times and look forward to a
very long trip, expect to spend your early-game in the Night-Elf lands of Kalimdor.
Night Elves are the only race in the Alliance that can be Druids. Druids are a diverse
and fun class you may wish to consider.
Starting Location: Aldrassil (Teldrassil)
The corruption of the Burning Legion has begun to infect the unconsecrated tree of
Teldrassil. As a new Night-Elf, it is your job to quash this corruption.
Primary City: Darnassus (Teldrassil)
Classes: Druid, Hunter, Priest, Rogue, & Warrior
Languages: Common, Darnassian
Primary Traits: Agility
Racial Abilities:

Starting Attributes:

 

 

 

 

Shopping Cart
Total Amount:USD:0.00
Currency:
Track Your Order
Order ID:
 
Search
PayPal Email:
 
Search
Email
sales@ig4t.com
Phone
USA +1 818-528-5981
England +44 (0)2088168028
French +33 (0)970467818
Germany +49 (0)70316135998
 
Payment Method
 

 

Featured Links
Copyright @ 2005-2009 www.Ig4t.Com All Rights Reserved.